Attack abilities are used specifically to attack frenemies in hopes of draining MP and giving negative statuses. An attack roll is determined by rolling the specified dice and adding any attack modifiers.
Accusation of Failure (4AP): Tier 3 attack, range 5, roll 1d20. Successful hit gives the target 1d8 hours of Fear of Reprisal.
Accusation of Incompetence (3AP): Tier 2 attack, range 3, roll 3d6. Successful hit gives 1d8 hours of Complete Loss of Authority. If successfully defended, the attack gives the target 1d8 hours of Enraged, instead.
Belittle (0AP): Tier 1 attack, range 3. Automatically gives 2MP damage to target unless target has Intimidate skill. If attacker has Intimidate skill, target takes 3MP damage. Remind the target of how insignificant he or she is.
Blackmail (10AP): Tier 1 attack, range infinite, roll 2d6+50% Creativity. Successful hit gives the attacker $2d20 or one non-luxury item worth $20 or less (attacker chooses).
Blame (2AP): Tier 1 attack, range 3, roll 2d8. Successful defense gives the target 1d4 hours of Enraged. Slow sales, missed deadline, clogged toilet in the bathroom; whatever it is, it’s someone else’s fault.
Call meeting (6AP): Tier 2 attack, range 10. Attacker designates up to 4 targets. Roll 2d8+50% Charisma attack, each target rolls individual defense. Any target that takes MP damage must roll 1d10+50% Patience, LC 20. Failing LC roll gives target 1d8 hours of Malaise.
Delay (2AP): Tier 1 attack, range 5, roll 2d6. Successful hit gives the target 1d4 hours of Delayed and -4 to defense rolls against Missed Deadlines for 1d4 hours.
Fake Tears (3AP): Tier 1 attack, range 2, roll 1d10+25% Charisma. Successful hit gives the target 1d4 hours of Fear of Reprisal. Turning on the waterworks can make people feel really bad.
List of Bureaucratic Tasks (3AP): Tier 2 attack, range 3, roll 1d10+Eloquence. Successful hit gives the target 1d4 hours of Overwhelmed status. Target cannot use any abilities this hour. Target must be at least one level below the attacker. Tell someone to go file something and, miraculously, that person disappears for a while.
Missed Deadline (2AP): Tier 1 attack, range 3, roll 2d6. Successful attack gives the target 1d4 hours of Scrutinized.
Move Up Deadline (3AP): Tier 2 attack, range 10, roll 2d8. Target must be at least 1 tier blow the attacker. Successful hit gives the target 1d8 hours of Overwhelmed and removes 1d4 days from project deadlines.
Ridicule (2AP): Tier 1 attack, range 3, roll 1d6+25% Eloquence. Intimidate skill gives additional +2 to attack roll. Successful hit gives the target 1d8 hours of Humiliated. Remind the target of how insignificant he is, how poorly he works, and how repulsive his face is.
Scrutinize (4AP): Tier 2 attack, range 10, roll 2d10. Successful hit gives the 1d8 hours of Scrutinized. Even if the attack is successfully defended, target receives 1d4 hours of Scrutinized.
There Will Be Consequences (3AP): Tier 2 attack, range 2, roll 2d8. If attack roll plus attacker’s Eloquence is greater than target’s Eloquence, target receives 1d8 hours of Fear of Reprisal status. Target’s Apathy and Aloof modifiers cannot be applied to defense rolls for 1 day, even if this attack is successfully defended.
Threats of Physical Violence (5AP): Tier 1 attack, range 2, roll 1d20+50% Eloquence. If the attack is successful, the attacker must roll 1d10+Eloquence, LC 30. Failing the LC results in Written Up status for the attacker. Sometimes a point can be made by describing what one can do with the target’s liver.
Twitter Gossip (2AP): Tier 1 attack, range infinite, roll 2d8. Attacker must have Tech Savvy of 14 or higher to use this ability. Employees don’t need to gather at the water cooler to spread devastating rumors. Thank you, technology.